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Suggestions · Done

Can we delete commands from hd admin?

· · 2 votes · 4 comments · imported from Discord · marked done by Team on 2026-09-23

For example i dont even want a sword command in my game and when i say ;give me all it gives the sword. Also more than this i wanna get rid of, are there any ways? If no way can you make? It will help to reduce stuff in game and customization will be so good, pls

Solved by Team · See the solution

Comments

·

Okay I'm really sorry for my grammar 1 year ago 💀

Team · Solution

I am incredibly happy to tell you that is now possible in HD Admin v2!
You can now Vet Commands in the ingame menu. Then using the arrow to remove them entirely from being used. Whether somebody can vet commands is also a set permission for roles, which can be toggled either in game or via the 'mayVetCommands' variable in the section of the specific role. If you want to exclude specific commands from loading, however, navigate to HD Admin > Config > Commands and then navigate to the specific Roles you want to modify the commands for.

Team ·

Here's an example for the Admin role:

-- Config/Commands/Admin
local modules = script:FindFirstAncestor("HD Admin").Core.MainModule.Value.Modules
local Internal = require(modules.Internal)
return Internal.loadCommands({
    modules = {"AdminPack"}, -- what collection to load (e.g. "AdminPack", "ModUtility", etc)
    exclude = {"LoadMap", "SaveMap"}, -- commands to be skipped from loading
    onlyInclude = {}, -- when not-empty, ONLY these commands load
    tag = script.Name, -- the tag added to every command loaded here which is then used in the 'From Tags' selector in role settings
    modify = { -- a way to change how a command is defined before it loads, keyed by command name
        map = function(command)
            command.config.loadMapOnStart = true
        end,
    },
})

· · in reply to Mavreis

Thank you so much for adding this it's wonderful to see my suggestion in V2! ♥️
I'll definitely use this