Private Server Force-Joining Command
__Idea:__
Players with the "Admin" and above ranks can forcibly join another player's private server in-game by having the player's UserID.
__Usage__
;joinps <UserID>
__Behaviour__
If the user has a private server, the admin will join it. If the user does not have a private server, the command will return "No private server found for this UserID".
__Inspiration__
Me and my team ban exploiters based on reports to in-game proof, similar to Blox Fruits' report system. We first receive a report about a user, before verifying it ourself. Since many exploiters choose to use private servers these days, this command would be greatly helpful in speeding up resolve times - directly joining a user when they're online, no matter what server they are in, rather than additionally waiting for them to join a public server.
This seemed like a good idea in my head, if anyone spots any caveats, I'm all ears 😅!
@MavreisTeam ·
Okay this is an interesting idea. We already technically have the
;followcommand which lets you join anybody you want. I do want to warn however that Roblox handles private servers, I am fairly certain that a game owner themselves cannot even join any of the private servers. If anybody can correct me, feel free to. However, if you make a duplicate place system within your game, which handles private servers, that should by all means be possible in a manner.