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[Opinions needed]: Upgrading command boxes

· · 147 votes · 7 comments · edited

The plan: we're planning to upgrade command boxes so that instead of rows of text, they instead appear as easier-to-click boxes with their own unique icon

image.png

The reasons for this is to:

  1. Make HD Admin more accessible to users who don't speak English
  2. Improve the ease of finding commands

Would love to hear your thoughts first though before releasing as this is a major change to the design of command boxes since we first released in 2017. If you'd like to play around with how it might feel, run ;emotes in game and play around with its current boxes

We would of course add a setting in Client Settings / Game Settings where you could flip this back to the classic design

Comments

Team ·

For emotes? I think that'd be an absolutely lovely idea!
Unsure how this would behave for other commands which aren't emotes though.
A viewport for jail for example? 👀

· · in reply to Mavreis

Not just emotes, every single command could have its own unique image/icon! developers could easily configure this icon/image too, with a plan in the future of potentially supporting banner-style images when inside that command's run page.

the overall goal is to make understanding what that command does a lot easier (so users are more informed before they buy gamepasses for example), and it also increases the number of commands on a screen at any one time from ~6 to ~9 so makes browsing faster and more comfortable

Team · · in reply to Roblox player

I generally love that idea! Generally, could alternatively aim for a toggle between the visual representations and the old command listing. But I think this would make it much much easier for people which don't generally speak English to understand what each command does. Yeah and it's also pretty difficult to find the commands one is searching for with a list that generally big, so yeah I'm in.
Then again, unsure if the visual representations of each of the icons would be moreso done via viewport frames, showing f.e. the jail in which somebody would end up upon using the general command, or just art/other icons which would sort of represent what a command would stand for. It is quite a bit of commands that would need to represented via their specific icon, so I wouldn't be surprised if there'd be repeats for e.g. ;ban and ;kick, or just different variations of the commands.

· · in reply to Mavreis

It's a great point, and the creation of icons is still something we'll have to work out, although I do know of some great open source icon libraries, and I also know Matt's been tackling this exact challenge, so can maybe steal his expertise 👀

In terms of viewport Vs image/icon, this will almost certainly be images and icons solely for performance reasons. It's a challenge I also recently encountered with FitCheck, and the short conclusion is that Viewports can get performance heavy relative to images when rendering more complex items, and then there's the complexity in itself of what would be displayed in the viewport and how it's camera would be positioned etc, so icons/images wins in simplicity as well

thanks for your feedback!

·

I think you should use api to translate easier

· · in reply to Roblox player

Opened up a suggestion for that here! https://forum.hdadmin.com/p/c8gzj71c26bb0qa

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Yeah, I like this game. I’ve been playing it.